Path of Exile will land on Mac on September 11

  • After crowdfunding in 2012, Grinding Gear Games' "Path of Exile" was first released on Microsoft Windows in 2013, and it had 5 million players in a short period of time. In 2017, "Path of Exile" will be available on Xbox One, and will enter PlayStation 4 in 2019. After performing well on these platforms, it is now about to enter the Mac.

    Why are there so many action games, but Path of Exile is so good? I think this is inseparable from the characteristic POE Currency system, and it is free to use with developers, focuses on "ethical micro-conversion", and does not include a "win-win wall". Of course, there are challenging game options.

    This is an evolving adventure, with new expansions every 13 weeks. In these expansions, players will discover new challenges, items, skills, and other changes that will increase the nuance of the game and renew interest in the game.

    Scimitar and slash fighting are not suitable for the weak, because it is often a more punitive experience that violent players will enjoy. In addition, players can choose from seven different character categories, choose from 19 dominant categories, and customize their characters using the skill tree. This means they can create characters that suit their combat preferences and play games as needed.

    If you like demanding games (such as Diablo) and have a Mac, you should actually check it out when you start the game.

    Path of Exile has always insisted on continuous expansion and updates in order to provide each player with the best gaming experience. Players can set up the server according to their preferences in the game. These changes are more humane. Only players can play in the game. It makes sense to harvest more happiness. When players encounter trouble in the game, they can Buy POE Currency to change the status quo and make themselves more comfortable in the game.