The way Sega took eight years to deliver Phantasy Star Online 2

  • Now, to Phantasy Star Online 2 Meseta finish off our show, we turn our attention to Phantasy Star Online 2, which recently arrived at the West two years after the release of the Dreamcast first -- and eight long years following PSO 2's launch in Japan. This update is being published in lieu of a new episode to bring the 8-year-old graphics engine up to date, worldwide. Details on New Genesis are light right now, but Sega says it's going to reveal more in the Tokyo Game Show timeframe later this season.

    The way Sega took eight years to deliver Phantasy Star Online 2 west

    Meanwhile, we recently talked to Yuji Nakazawa, PSO two North America manufacturer, in regards to the game's long-awaited arrival in the West. Polygon: Please present yourself and on your own words explain your role on the PSO two team. I've been off and on of this group. I started with Phantasy Star Universe at Japan and [worked on] the launch of the North American Xbox version of PSU.

    I'm the manager for the U.S. release of the Xbox version in addition to the Asian launch of PSO two, which was released prior to this U.S. version. So I'm sort of this localization specialist. Is it a relief today that PSO 2 is finally from the West, for most of the English-speaking PSO fans who've been asking for it for ages? There is a sense of relief [since ] there was lots of preparation that went into the development; for example, Sega U.S. and Sega Japan took polls from the fans about what they wanted from the game. However, as an internet game, I feel the real challenge will be in keeping the service moving forward. So in February, we had the closed beta, and there was an unusually high number of participants. We heard a great deal of buy PSO2 Meseta players say they have been waiting eight long years with this launch. We were very happy about that.