PSO2 simply does not have an interesting story

  • Another significant addition to movement shown off in the initial NG trailer is that the glide. It goes as far as some of the screenshots have left it look. Players may access high ground and leap off to glide and receive pretty damn far through the map PSO2 NGS Meseta. Like in Breath of the Wild, you'll have the ability to make you are way up a mountain to glide off from -- but minus anything alerting you enjoy stamina. It'll also make for some dramatic entrances into battle.

    Sega already stated that crafting and gathering would be getting an overhaul, and while we didn't get a look at crafting, we did observe how much nicer it would be to snag items in the specialty. Gathering can be performed on the fly, very similar to Dragon Hunter: World. Get close to a product, and just tap a button. Fruit can be picked in trees, there are fresh docile creatures which may be hunted for meat and other items and healing items are found throughout the property as green luminous indicators called Resta Signals. It is much more intuitive than the current game.

    Combat Is Quite similar to PSO2's current combat system, right down to the firearms, Photon Arts and Photon Blasts. It's only faster, more mobile and smoother. You will find no longer Perfect Attacks; instead, it is more like contemporary action games with combos and counterattacks. Dodging and blocking is liquid for all classes too. Certain classes may see a difference in play. There is no longer attacking from the air indefinitely, so expect to be on the ground more dodging and countering.

    Attacks and PAs are setup the same way they are now using specific buttons performing specific attacks or the 1-2-3 system. As far as PB's go, since Mag's won't be a part of gameplay , they behave more like Sophisticated Photon Arts, which were released in Japan's PSO2 with Episode 6. Rather than summoning a creature, PB's will rather be a huge attack coping serious harm that needs to be recharged through combat.

    Of the three classes they revealed, Force had some of the biggest changes. They now have a block similar to Hunters in addition to their dodge, which can be a much-needed addition as they can be fragile and slowed down by Technique charging buy PSO2 Meseta. Techniques also have gotten better because they no longer need to be billed to use. They finally have an uncharged attack which, while not as powerful as the charged version, still does some fantastic damage.